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Home > Arhiva > 2022 > Numar: 3 > Eyes on the Screen: Video Game Pathological Usage Symptoms and Time Spent Playing

 Eyes on the Screen: Video Game Pathological Usage Symptoms and Time Spent Playing

    by:
  • Cosmin Gheţău (Babeş-Bolyai University, Faculty of Sociology and Social Work, Cluj-Napoca128-130 21 Decembrie 1989 Blvd, code 400604; E-mail: ghetau.cosmin.as@gmail.com )

Video games are widely considered an activity with possibly addictive consequences; as a result, behavioral addiction characteristics related to gaming are recognized in the International Classification of Diseases (ICD-11) and the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Specific characteristics of Pathological Game Usage (PGU) still incite debate among researchers across a spectrum of domains. Time Spent Playing (TSP)is one of the most discussed elements in relation to Pathological Video-Game Use (PGU).The present study involving 140 respondents researched a possible relationship between the average time spent playing over two specific kinds of days. Statistically specific analyzes, such as correlations and regressions were performed between TSP (based on self-reported data addressing a specific kind of day: free day/ holiday and work/ school day) and PGU (based on the scale developed by Gentile, 2009). Results indicate positive correlations between symptoms/elements of PGU and TSP. Additionally, results indicated significantly higher scores on the PGU scale for males suggesting possible gender differences in the presence of problematic use characteristics.


Keywords: video games; time spent playing; pathological video game usage; behavioral addiction